Pipeline Parallelism Theory
A theoretical study of convergence and delayed updates in randomized PipeDream-style pipeline parallelism.
Projects
Research implementations, open-source tools, engineering builds, and educational projects. Each page preserves public code, articles, videos, and project links when they are available.
A theoretical study of convergence and delayed updates in randomized PipeDream-style pipeline parallelism.
Methods for adapting language models by updating only a small, carefully selected subset of parameters.
A method for pruning large language models using second-order information and coordinated weight compensation.
An open-source, local-first tool for automatically editing recorded speech.
A simple 3D engine built with SFML to explore graphics programming from first principles.
A hardware project focused on developing and designing a binary adder.
An educational publishing platform originally designed for sharing research and technical writing.
A lightweight handheld game console built around Arduino hardware.
A pseudo-3D shooter built from scratch with map loading, enemies, and online multiplayer.
An online school covering the basics of linear algebra for game developers.
Educational videos about mathematics, physics, programming, and robotics.
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